Post by BooperGranddaughter on Nov 29, 2005 15:57:43 GMT -5
First, here's some pictures:
Now, for the details:
Nintendo made big waves at its annual pre-E3 press conference by revealing new details about its highly anticipated console, code-name Revolution. Expressing a strategy designed to attract more kinds of gamers to more kinds of games, Nintendo announced that Revolution will be arriving in 2006 and promised that everyone will discover the meaning of "All-Access Gaming."
Here are just a few of Revolution's key features that tantalized the crowd at the press conference:
* Sophisticated Design. The new console is approximately the size of three standard DVD cases stacked together, and it was displayed in a variety of prototype colors at E3. The console will come with a sleek silver stand allowing it to be displayed vertically or horizontally.
* Backward Compatibility. Revolution will play all of your favorite Nintendo GameCube games. An innovative self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. You can also equip a small, self-contained attachment to play movies and other DVD content.
* Huge Historic Library. Revolution will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
* Big Names. Nintendo announced that new franchise properties will be added to current super-star franchises including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
* Wi-Fi Freedom. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment using Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection. Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo’s new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.
"We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming," says Nintendo President Satoru Iwata. "With backward compatibility and the 'virtual console' concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming."
Some of the system features that wowed the crowd at the Electronics Entertainment Expo (E3) in Los Angeles include:
The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. A variety of prototype colors are being showcased during E3. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it’s displayed vertically or horizontally.
Backward compatibility: The new console plays all games from the current Nintendo GameCube generation. But there's more…
The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.
Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.
The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution’s technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," will deliver game experiences not previously possible.
The stars: Introduction of a number of new franchise properties will add to the world’s richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo’s newly announced wireless gaming service, Nintendo Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.
Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea.
"Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. "We’re throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."
Nintendo's All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don’t consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo. TOKYO, Sept. 16, 2005 – Every gamer who plays. Every one who used to play. Even those who have yet to play, Nintendo is your bet.
As the cornerstone of his speech today at the Tokyo Game Show’s annual event, Nintendo President Satoru Iwata elaborated on the theme of the company’s aim and proven ability to broaden the population of video game players. Two shining examples highlighted in his keynote include the smash-hit sales of the highly innovative Nintendogs game for the portable Nintendo DS system, and the new controller that will be central to the company’s upcoming console system, code-named Revolution.
Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.
The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.
“The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today,” explains Satoru Iwata, Nintendo president. “This is an extremely exciting innovation – one that will thrill current players and entice new ones.”
When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.
The controller also allows for a variety of expansions, including a “nunchuk” style analog unit offering the enhanced game-play control hard-core gamers demand.
The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES, SNES, N64 and Nintendo GameCube generations to be controlled in familiar fashion.
Nintendogs for the DS, a virtual and sophisticated dogfest, has taken the gaming world by storm, already selling more than 1.5 million units in Japan and North America combined. The game, just as Iwata believes the Revolution controller will do, is exciting current game players and attracting hordes of new consumers into the playing world.
# # #
A webcast of Nintendo President Satoru Iwata's keynote address at the Tokyo Game Show will be available Friday morning, September 16, 2005 at the following address:
www.irwebcasting.com/050916/03/index.html
Here's a link to see a video showing how the Nintendo Revolution Controller might be used in the future games:
www.nintendo.com/pop_video.vm?url=/mediaFiles/1gU-iPnJmxfd1N2RUaeDUUbGZBz--ozJ.mov&width=400&height=420
Here's a link to see the top Japanese developers Mr. Kawazu from Square-Enix, Mr. Kojima from Konami and Mr. Horii, game designer of the Dragon Quest (Dragon Warrior in North America) series, share their thoughts on the revolutionary potential of the new controller:
www.nintendo.com/pop_video.vm?url=/mediaFiles/rAhlxHQx9EE1x5egfQsa33Pk4wrG2tKb.mov&width=400&height=320
Here's some more information:
Families Can Decide Who Plays Which Video Games
Nintendo of America has announced it will include a play control system in its next home video game system, code-named Revolution, coming in 2006.
By using a password-controlled setting, adults can decide what flexibility they'll allow younger players to have in playing video games rated E (Everyone), E10+ (Everyone 10 and Older), T (Teen) or M (Mature). The system also ensures that dedicated adult gamers can opt to play without limitations.
How does it work? The actual game software will contain a code indicating the rating, which will activate the control system to remain locked or unlocked. The feature will be included in every Revolution console worldwide.
"Even though many Nintendo games are rated E, E10+ or T, we believe this kind of feature should be included in the hardware. It's the right thing to do," explains Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Game ratings are on the front and back of every game package, so families can easily make a decision about whether a game is right for them."
Game ratings are determined by a consensus of at least three specially trained raters reporting to the Entertainment Software Ratings Board. ESRB raters are of various ages and backgrounds, and to ensure their objectivity, are not permitted to have any ties to the computer and video game industry. The rating system, in place since 1994, is frequently cited as an example for other industries to follow.
"Nintendo has added an important tool for families in Washington state and around the world," said Gov. Chris Gregoire. "This new option gives parents more information and more control over what video games their kids play and at what age."
Nintendo's next console will usher in a new era of video gaming. It will feature a controller designed to be used with either one hand or two, a first in the video game industry. The position and motion of the controller itself dictates the action on the television screen. A second, plug-in expansion gives hard-core gamers additional control for more in-depth game play.
Revolution will play both new game discs, as well as Nintendo GameCube discs. It also will have access to 20 years of fan-favorite games, including those from the Nintendo 64, Super NES and NES eras.
Now, for the details:
Nintendo made big waves at its annual pre-E3 press conference by revealing new details about its highly anticipated console, code-name Revolution. Expressing a strategy designed to attract more kinds of gamers to more kinds of games, Nintendo announced that Revolution will be arriving in 2006 and promised that everyone will discover the meaning of "All-Access Gaming."
Here are just a few of Revolution's key features that tantalized the crowd at the press conference:
* Sophisticated Design. The new console is approximately the size of three standard DVD cases stacked together, and it was displayed in a variety of prototype colors at E3. The console will come with a sleek silver stand allowing it to be displayed vertically or horizontally.
* Backward Compatibility. Revolution will play all of your favorite Nintendo GameCube games. An innovative self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. You can also equip a small, self-contained attachment to play movies and other DVD content.
* Huge Historic Library. Revolution will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
* Big Names. Nintendo announced that new franchise properties will be added to current super-star franchises including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
* Wi-Fi Freedom. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment using Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection. Each generation of video game consoles builds on the past to set new standards for the future. As the company with the strongest heritage of innovation, Nintendo redefines expectations for all next-gen systems by employing a wide-ranging strategy to attract more kinds of gamers to more kinds of games. When Nintendo’s new console, code-named Revolution, arrives in 2006, everyone will discover the meaning of All-Access Gaming.
"We will show the world what a next-gen system can be. Revolution marries the strongest heritage of innovation to the future of gaming," says Nintendo President Satoru Iwata. "With backward compatibility and the 'virtual console' concept, the stylish, compact body provides maximum gaming power. It will not only take home entertainment into another dimension by expanding the definition of video games, but it also will give you access to the great history of gaming."
Some of the system features that wowed the crowd at the Electronics Entertainment Expo (E3) in Los Angeles include:
The cool look: The new console boasts high-quality materials and a smart, compact design, approximately the size of three standard DVD cases stacked together. A variety of prototype colors are being showcased during E3. It will come with a silver stand that makes the system a welcome, artistic component of any multimedia setup, whether it’s displayed vertically or horizontally.
Backward compatibility: The new console plays all games from the current Nintendo GameCube generation. But there's more…
The secret weapon: The console also will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo 64, the Super Nintendo Entertainment System (SNES) and even the Nintendo Entertainment System (NES).
Easy expansion: A bay for an SD memory card will let players expand the internal flash memory.
Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.
The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution’s technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," will deliver game experiences not previously possible.
The stars: Introduction of a number of new franchise properties will add to the world’s richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.
Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo’s newly announced wireless gaming service, Nintendo Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.
Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game “masterpieces” as well as indie games conceived by individual developers equipped with only a big idea.
"Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America’s executive vice president of sales & marketing. "We’re throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."
Nintendo's All-Access Gaming philosophy covers the spectrum. The next console fits anywhere. It brings together new games and old. It gives people worldwide access through wireless Wi-Fi connections. And it opens the world of video games – to everyone. Software for the new console will even attract people who don’t consider themselves players. Adults, kids, men and women around the world will have access to the most popular video game characters, the best game franchises and the most engaging experiences yet developed – only with Nintendo. TOKYO, Sept. 16, 2005 – Every gamer who plays. Every one who used to play. Even those who have yet to play, Nintendo is your bet.
As the cornerstone of his speech today at the Tokyo Game Show’s annual event, Nintendo President Satoru Iwata elaborated on the theme of the company’s aim and proven ability to broaden the population of video game players. Two shining examples highlighted in his keynote include the smash-hit sales of the highly innovative Nintendogs game for the portable Nintendo DS system, and the new controller that will be central to the company’s upcoming console system, code-named Revolution.
Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.
The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.
“The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today,” explains Satoru Iwata, Nintendo president. “This is an extremely exciting innovation – one that will thrill current players and entice new ones.”
When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.
The controller also allows for a variety of expansions, including a “nunchuk” style analog unit offering the enhanced game-play control hard-core gamers demand.
The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES, SNES, N64 and Nintendo GameCube generations to be controlled in familiar fashion.
Nintendogs for the DS, a virtual and sophisticated dogfest, has taken the gaming world by storm, already selling more than 1.5 million units in Japan and North America combined. The game, just as Iwata believes the Revolution controller will do, is exciting current game players and attracting hordes of new consumers into the playing world.
# # #
A webcast of Nintendo President Satoru Iwata's keynote address at the Tokyo Game Show will be available Friday morning, September 16, 2005 at the following address:
www.irwebcasting.com/050916/03/index.html
Here's a link to see a video showing how the Nintendo Revolution Controller might be used in the future games:
www.nintendo.com/pop_video.vm?url=/mediaFiles/1gU-iPnJmxfd1N2RUaeDUUbGZBz--ozJ.mov&width=400&height=420
Here's a link to see the top Japanese developers Mr. Kawazu from Square-Enix, Mr. Kojima from Konami and Mr. Horii, game designer of the Dragon Quest (Dragon Warrior in North America) series, share their thoughts on the revolutionary potential of the new controller:
www.nintendo.com/pop_video.vm?url=/mediaFiles/rAhlxHQx9EE1x5egfQsa33Pk4wrG2tKb.mov&width=400&height=320
Here's some more information:
Families Can Decide Who Plays Which Video Games
Nintendo of America has announced it will include a play control system in its next home video game system, code-named Revolution, coming in 2006.
By using a password-controlled setting, adults can decide what flexibility they'll allow younger players to have in playing video games rated E (Everyone), E10+ (Everyone 10 and Older), T (Teen) or M (Mature). The system also ensures that dedicated adult gamers can opt to play without limitations.
How does it work? The actual game software will contain a code indicating the rating, which will activate the control system to remain locked or unlocked. The feature will be included in every Revolution console worldwide.
"Even though many Nintendo games are rated E, E10+ or T, we believe this kind of feature should be included in the hardware. It's the right thing to do," explains Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Game ratings are on the front and back of every game package, so families can easily make a decision about whether a game is right for them."
Game ratings are determined by a consensus of at least three specially trained raters reporting to the Entertainment Software Ratings Board. ESRB raters are of various ages and backgrounds, and to ensure their objectivity, are not permitted to have any ties to the computer and video game industry. The rating system, in place since 1994, is frequently cited as an example for other industries to follow.
"Nintendo has added an important tool for families in Washington state and around the world," said Gov. Chris Gregoire. "This new option gives parents more information and more control over what video games their kids play and at what age."
Nintendo's next console will usher in a new era of video gaming. It will feature a controller designed to be used with either one hand or two, a first in the video game industry. The position and motion of the controller itself dictates the action on the television screen. A second, plug-in expansion gives hard-core gamers additional control for more in-depth game play.
Revolution will play both new game discs, as well as Nintendo GameCube discs. It also will have access to 20 years of fan-favorite games, including those from the Nintendo 64, Super NES and NES eras.